Sega

Sega Dreamcast Super Magnetic NEO

y2k SKU KIC-VGAM-0255
$50.00

1 OF 1 · NO RESTOCK

The piece

Super Magnetic Neo on Sega Dreamcast is a 2000 release from Genki, published under the Crave Entertainment label for the North American market. It is a 3D platformer built around a magnetic polarity mechanic, where the titular robot character Neo toggles between positive and negative charge states to interact with the environment, pull himself toward surfaces, and repel enemies. One of the more mechanically inventive Dreamcast exclusives from the console's final commercial year.

The Dreamcast's last full software push in 2000 produced a catalog that collectors now treat as the console's high-water mark. Sega was supporting the machine through its own first-party output and through a network of third-party publishers filling genre gaps. Crave Entertainment was doing exactly that on the platformer side. Genki, the Japanese developer, had a track record across Sony and Nintendo hardware before bringing this one over. The polarity mechanic predated mainstream puzzle-platformer design trends by several years, and the game's visual design, round, oversaturated, almost candy-toy in palette, read as distinctly Y2K Japanese development thinking. It did not sell in large numbers. Dreamcast hardware sales collapsed in North America in late 2000, and Sega announced discontinuation of the console in January 2001. A game this late in the cycle, on a console with that kind of commercial ending, does not accumulate in large numbers in the secondary market.

A cult platformer from the console that tried to do everything right and still lost.

The copy here is the North American GD-ROM release. Condition on a 25-year-old Dreamcast disc can run a wide range, so this one deserves a close look before it goes. GD-ROM format discs are slightly more resistant to the standard disc rot patterns of pressed CD media, but the jewel case spine and tray insert take more wear over a quarter century than the disc itself usually does. Check the GD-ROM surface for radial scratching in the outer data band, which on Dreamcast presses is where the game data actually begins. That outer ring is what matters for load reliability.

OWNER VERIFY: Confirm disc is GD-ROM format (not a burned copy) and that the case, manual, and any inserts match a complete North American Crave Entertainment release.

A cult platformer from the console that tried to do everything right and still lost.
SEGA / BLUE RIBBON

The Sega Era

Sega's y2k catalogue moved fast and took risks. Genesis, Saturn, Dreamcast, the arcades that fed them, the merchandise that trailed each launch. The blue-ribbon years produced cartridges, plush, promotional cards, and magazine inserts that rarely made it past the living room floor. What landed here was stored carefully enough to survive two console generations.

INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS

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CIRCA Y2K
20TH CENTURY
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ONE OF ONE

Inspected in Las Vegas on June 2026. Each piece is a single unit, sold as inspected.

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CERT KIC-VGAM-0255 / ONE OF ONE

LOT NO. 7554940239981

This sega dreamcast super magnetic neo originates from the y2k era[01], represents Sega[02]'s output, . Each piece in the shop is a single unit, inspected by hand in Las Vegas before listing. The data manifest to the right records the fields on file for this lot; where a field is empty it has been omitted rather than guessed.

Sega Dreamcast. Super Magnetic Neo (2000). The Dreamcast release of the Genki 3D platformer. Standard Dreamcast jewel case. The cover features Neo. A small blue robot character with "neo" written on his chest, a determined smirk, and a magnetic antenna on his head. He's posed confidently against a white background with a globe/world grid graphic behind him. Small pink enemy characters visible at the top. "SUPER magnetic NEO" in blue 3D text. Crave Entertainment publisher logo. Sega logo. ESRB Everyone rating. Price sticker visible.

Super Magnetic Neo (2000) was a quirky Japanese 3D platformer built around a unique magnetic polarity mechanic. Neo could switch between positive and negative magnetic fields to attract or repel objects, enemies, and platforms. The game was developed by Genki (known for their racing games) and published by Crave Entertainment. Super Magnetic Neo was colorful, creative, and punishingly difficult. A combination that made it a niche favorite among Dreamcast owners who appreciated its originality. The Dreamcast library is full of games like this. Unique, inventive titles that could only have existed on Sega's final console. Dreamcast deep cuts are where the real collectors dig. Opposites attract.

Dreamcast game. Pre-owned. See photos for condition.

INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS

VENDOR
Sega
ERA
y2k
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14 days from delivery. Buyer pays return shipping. In-store purchases are exchange or credit only.

Every piece in the shop is a single unit. Once it is gone, it is gone.

707 E Fremont Street, Suite 1170, ground floor, east side of Downtown Container Park.

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