
Sega Dreamcast Super Magnetic NEO
1 OF 1 · NO RESTOCK
Super Magnetic Neo on Sega Dreamcast is a 2000 release from Genki, published under the Crave Entertainment label for the North American market. It is a 3D platformer built around a magnetic polarity mechanic, where the titular robot character Neo toggles between positive and negative charge states to interact with the environment, pull himself toward surfaces, and repel enemies. One of the more mechanically inventive Dreamcast exclusives from the console's final commercial year.
The Dreamcast's last full software push in 2000 produced a catalog that collectors now treat as the console's high-water mark. Sega was supporting the machine through its own first-party output and through a network of third-party publishers filling genre gaps. Crave Entertainment was doing exactly that on the platformer side. Genki, the Japanese developer, had a track record across Sony and Nintendo hardware before bringing this one over. The polarity mechanic predated mainstream puzzle-platformer design trends by several years, and the game's visual design, round, oversaturated, almost candy-toy in palette, read as distinctly Y2K Japanese development thinking. It did not sell in large numbers. Dreamcast hardware sales collapsed in North America in late 2000, and Sega announced discontinuation of the console in January 2001. A game this late in the cycle, on a console with that kind of commercial ending, does not accumulate in large numbers in the secondary market.
A cult platformer from the console that tried to do everything right and still lost.
The copy here is the North American GD-ROM release. Condition on a 25-year-old Dreamcast disc can run a wide range, so this one deserves a close look before it goes. GD-ROM format discs are slightly more resistant to the standard disc rot patterns of pressed CD media, but the jewel case spine and tray insert take more wear over a quarter century than the disc itself usually does. Check the GD-ROM surface for radial scratching in the outer data band, which on Dreamcast presses is where the game data actually begins. That outer ring is what matters for load reliability.
OWNER VERIFY: Confirm disc is GD-ROM format (not a burned copy) and that the case, manual, and any inserts match a complete North American Crave Entertainment release.
A cult platformer from the console that tried to do everything right and still lost.
The Sega Era
Sega's y2k catalogue moved fast and took risks. Genesis, Saturn, Dreamcast, the arcades that fed them, the merchandise that trailed each launch. The blue-ribbon years produced cartridges, plush, promotional cards, and magazine inserts that rarely made it past the living room floor. What landed here was stored carefully enough to survive two console generations.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
Inspected in Las Vegas on June 2026. Each piece is a single unit, sold as inspected.
KEEP IT CLASSIC
This sega dreamcast super magnetic neo originates from the y2k era[01], represents Sega[02]'s output, . Each piece in the shop is a single unit, inspected by hand in Las Vegas before listing. The data manifest to the right records the fields on file for this lot; where a field is empty it has been omitted rather than guessed.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
- VENDOR
- Sega
- ERA
- y2k
Thank you guys for an amazing experience. Couldn't have asked for a better way to end my trip in Vegas for WM weekend than to visit your guys' shop.
14 days from delivery. Buyer pays return shipping. In-store purchases are exchange or credit only.
Every piece in the shop is a single unit. Once it is gone, it is gone.
707 E Fremont Street, Suite 1170, ground floor, east side of Downtown Container Park.














