
Nintendo Super Famicom SFC Tengai Makyou Zero Japanese Edition CIB
1 OF 1 · NO RESTOCK
Hudson Soft shipped Tengai Makyou Zero in late 1995 as the final Super Famicom cartridge to carry the RTC chip, a real-time clock that tracked calendar dates and synced in-game events to the actual passage of days. The chip sat inside the cart, a physical piece of hardware counting minutes while the console was off, making Zero not just a game but a clock you stored on a shelf. Hudson had used the RTC in Far East of Eden II on PC Engine, but Zero marked the only Super Famicom release to require it, a production decision that kept the game expensive, region-locked, and perpetually scarce outside Japan. This is the complete-in-box Japanese edition: original blue-gradient box with Red Company's anime cover art, instruction manual, and the cartridge with the RTC still intact.
The box art centers a young samurai in ornate armor flanked by a silver-haired woman and a supporting cast rendered in the house anime style Red Company used across the Tengai Makyou series. The gradient bleeds from deep blue to violet, a palette choice that signaled JRPG prestige in the mid-1990s, the same years Square was pushing Chrono Trigger and Enix was closing out Dragon Quest VI. Zero never left Japan. Hudson and Red Company built the entire narrative around Edo-period folklore and the Zipang mythology the series had been mining since 1989, making localization a non-starter for NoA. The RTC feature compounded the problem: the chip required Japanese calendar integration, and any English port would have meant hardware redesign, not just translation.
The only Super Famicom cart to carry a real-time clock counting days while the console sat off.
We hold this kind of piece for the player who wants the hardware story as much as the software. The RTC still functions if the internal battery holds, meaning Zero can still track time three decades later, though most collectors treat the chip as archival and play the ROM on flash carts to preserve the original. The manual runs over sixty pages, full-color maps and character bios, printed on the matte stock Hudson used for prestige releases. The cartridge label carries the same gradient and character art as the box, no wear to the foil borders.
This sits with the Radiant Silvergun Saturn, the Panzer Dragoon Saga, the Valkyrie Profile: the Japan-exclusive prestige release that defined what a home console could hold in the window before disc-based systems took over. Mount the box on a floating shelf next to your other RTC rarities, or pull the cart, test the clock, and confirm the hardware still counts every hour you let pass.
The only Super Famicom cart to carry a real-time clock counting days while the console sat off.
The Nintendo Archive
This is part of Nintendo's 90s run, the era that built the shop's back wall. Nintendo shipped cartridges, plush, promotional oddities, and packaging that most buyers threw out on the way to the game. What survived, mostly by accident, ends up here. Every piece is cleaned, photographed, and listed one at a time. Nothing on the archive shelf is a duplicate.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
Inspected in Las Vegas on June 2026. Each piece is a single unit, sold as inspected.
KEEP IT CLASSIC
This nintendo super famicom sfc tengai makyou zero japanese edition cib originates from the 90s era[01], represents Nintendo[02]'s output, . Each piece in the shop is a single unit, inspected by hand in Las Vegas before listing. The data manifest to the right records the fields on file for this lot; where a field is empty it has been omitted rather than guessed.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
- VENDOR
- Nintendo
- ERA
- 90s
Creeps, come purchase goods at keepitclassiclv.
14 days from delivery. Buyer pays return shipping. In-store purchases are exchange or credit only.
Every piece in the shop is a single unit. Once it is gone, it is gone.
707 E Fremont Street, Suite 1170, ground floor, east side of Downtown Container Park.














