
Megami Tensei CIB Theory Namco Famicom
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Digital Devil Story: Megami Tensei for the Famicom, published by Namcot in 1987, complete in box. This is the game that started everything. The original RPG that put the Megami Tensei name on the map and eventually gave rise to one of the longest-running JRPG franchises in Japanese gaming history. CIB Famicom originals from 1987 are not easy to find in any condition, and finding one with the box intact is a different problem entirely.
Namcot, the consumer software label Namco used for its Famicom releases through the mid-1980s and into the early 1990s, published this before the franchise had any of its later mythology attached. In 1987, Atlus was not yet the Atlus that would define the Shin Megami Tensei sub-series; that identity came later, with the Super Famicom entries of the early 1990s. This first game was adapted from Aya Nishitani's novel of the same name, and the premise of summoning demons through computer programs was genuinely unusual for the Famicom library at that moment. The dungeon crawler format here owes more to early Wizardry-style grid navigation than anything Atlus would later build the Persona spinoffs on. The box art is the one with the purple demon looming over Akemi Nakajima and Yumiko Shirasagi, rendered in a style that reads as distinctly late-Showa Japanese commercial illustration. That box alone is a period artifact.
The cartridge that taught Japanese RPGs how to negotiate with demons instead of just killing them.
This copy is complete in box, which means cartridge and box are present. Confirm the manual before you represent it as fully CIB. The Namcot label on the cartridge should be clean and flat, no peeling at the corners. Box edges are worth checking for seam separation, which is the most common failure point on Famicom boxes that have been stored horizontally under weight for decades. The cartridge connector pins should be examined before any play attempt, given the age of the board. Run your finger along the bottom edge of the cartridge opening in the box to check for any interior moisture warping before confirming the box grade.
OWNER VERIFY: Confirm cartridge, box, and manual are all present and that the Namcot publisher label on the cart matches the box branding before representing this as complete in box.
The cartridge that taught Japanese RPGs how to negotiate with demons instead of just killing them.
The Nintendo Archive
This is part of Nintendo's 80s run, the era that built the shop's back wall. Nintendo shipped cartridges, plush, promotional oddities, and packaging that most buyers threw out on the way to the game. What survived, mostly by accident, ends up here. Every piece is cleaned, photographed, and listed one at a time. Nothing on the archive shelf is a duplicate.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
Inspected in Las Vegas on June 2026. Each piece is a single unit, sold as inspected.
KEEP IT CLASSIC
This megami tensei cib theory namco famicom originates from the 80s era[01], represents Nintendo[02]'s output, . Each piece in the shop is a single unit, inspected by hand in Las Vegas before listing. The data manifest to the right records the fields on file for this lot; where a field is empty it has been omitted rather than guessed.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
- VENDOR
- Nintendo
- ERA
- 80s
That is a sick Lakers shirt.
14 days from delivery. Buyer pays return shipping. In-store purchases are exchange or credit only.
Every piece in the shop is a single unit. Once it is gone, it is gone.
707 E Fremont Street, Suite 1170, ground floor, east side of Downtown Container Park.














