
SNES Biometal
1 OF 1 · NO RESTOCK
BioMetal hit Super Nintendo in 1993 as one of the console's most technically ambitious horizontal shooters, a collaboration between Activision and Japanese developer Athena that pushed the SNES hardware into territory most side-scrolling shmups avoided. The game runs on a pre-rendered 3D sprite engine, meaning every ship, every enemy, every environmental layer was modeled in three dimensions, then rasterized down to 16-bit assets. The result is a visual density that stands apart from the pixel-art standard of early nineties shoot-em-ups. Ships rotate with polygonal smoothness. Bio-mechanical bosses undulate with segmented armor plating that catches light like actual rendered geometry. The sci-fi premise is pure 1990s excess: humanity's last starfighter piloting experimental bio-tech craft against an alien horde that fuses organic tissue with military hardware. The box art commits fully to that aesthetic, a massive tentacled creature wrapping around a sleek fighter in deep space, metallics and purples and that unmistakable airbrush gradient work that defined console packaging before Photoshop took over.
This is a cart-only copy, which is how most of these titles circulate today. Complete-in-box BioMetal runs north of two hundred dollars when it surfaces, because the box itself is a piece of early nineties packaging design worth holding. The cart alone carries the same label art in miniature, bold metallic type over that alien bio-mech confrontation, enough visual information that you know exactly what kind of game this is before you slot it in. Athena produced a limited SNES run for the North American market, and while BioMetal was never a pack-in title or a million-seller, it earned a cult following among shooter enthusiasts who valued technical ambition over accessibility. The difficulty curve is steep. The soundtrack, a collaboration with techno act 2 Unlimited, is a genre anomaly for a console game. This is not a beginner shmup. This is a game for players who worked through Gradius, R-Type, and Axelay and wanted something that felt like it was built for hardware from the future.
Pre-rendered 3D on a 16-bit cartridge, built for players who wanted the future early.
We hold SNES shooters when they bring something specific to the genre, and BioMetal's pre-rendered approach is exactly that kind of specificity. It sits between the pixel-perfect craft of Konami's output and the polygonal leap that would come with PlayStation and Saturn. If you collect Super Nintendo deep cuts or if you run a rotation of 16-bit games that prioritize visual experimentation, this is a cart that justifies the slot. Play it on original hardware. The scrolling layers and sprite scaling were tuned for CRT scanlines, and the difference is audible in how the soundtrack syncs to enemy waves. This is a 1993 technical showcase that still plays like one.
Pre-rendered 3D on a 16-bit cartridge, built for players who wanted the future early.
The Nintendo Archive
This is part of Nintendo's 90s run, the era that built the shop's back wall. Nintendo shipped cartridges, plush, promotional oddities, and packaging that most buyers threw out on the way to the game. What survived, mostly by accident, ends up here. Every piece is cleaned, photographed, and listed one at a time. Nothing on the archive shelf is a duplicate.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
Inspected in Las Vegas on June 2026. Each piece is a single unit, sold as inspected.
KEEP IT CLASSIC
This snes biometal originates from the 90s era[01], represents Nintendo[02]'s output, . Each piece in the shop is a single unit, inspected by hand in Las Vegas before listing. The data manifest to the right records the fields on file for this lot; where a field is empty it has been omitted rather than guessed.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
- VENDOR
- Nintendo
- ERA
- 90s
That is a sick Lakers shirt.
14 days from delivery. Buyer pays return shipping. In-store purchases are exchange or credit only.
Every piece in the shop is a single unit. Once it is gone, it is gone.
707 E Fremont Street, Suite 1170, ground floor, east side of Downtown Container Park.














