
NES Silent Service
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Silent Service on NES is Sid Meier's WWII submarine simulation, published in 1989 by Ultra Games. The game is a port of the 1985 MicroProse PC original, one of the titles that put Meier on the map as a designer before Civilization absorbed all the oxygen. Ultra Games was Konami's American publishing arm, created specifically to route around Nintendo's strict cap on how many titles a single publisher could release per year in the North American market. Grey cartridge, cart only.
The PC version of Silent Service came out at a moment when simulation gaming was earning serious respect on home computers. MicroProse was building a catalog of military sims with teeth: real tactical depth, real historical theater, real consequences for bad periscope discipline. The Pacific campaign framing was not decorative. You were running attack runs on convoys in the Coral Sea, managing torpedo loads, managing dive depth, managing noise. When Konami licensed the title for NES conversion under the Ultra Games label, they were betting that the simulation audience had migrated to consoles by the late 1980s, and the NES install base by 1989 was large enough to support that bet. The Ultra label shows up across the KIC inventory on a handful of NES titles from that window, and Silent Service is one of the more serious-minded entries in that lineup. This is not a game that showed up at Toys"R"Us to compete with Super Mario Bros. on reflexes. It was selling to the kid who already owned the PC version or wanted something with a strategy layer.
Sid Meier's coldest simulation, the one that made rental stores hate MicroProse for a reason.
This copy is cart only, no manual, no box. The grey shell reads clean from a distance. Get the cartridge in your hand and run your thumb along the label edge before you commit. Label lift on NES carts from this period is common at the upper corners where the adhesive dried out, and the Silent Service label tends to show it more than darker-label releases because the light grey background makes any edge curl visible immediately. Check the connector pins on the bottom edge of the cart for oxidation. A quick clean usually brings them back, but you want to see what you are working with before the cart goes in the sleeve.
OWNER VERIFY: Confirm the 1989 Ultra Games copyright date on the label and that the board inside matches NES-standard Konami/Ultra production (if the shell has been replaced, the board stamp will tell you).
Sid Meier's coldest simulation, the one that made rental stores hate MicroProse for a reason.
The Nintendo Archive
This is part of Nintendo's 80s run, the era that built the shop's back wall. Nintendo shipped cartridges, plush, promotional oddities, and packaging that most buyers threw out on the way to the game. What survived, mostly by accident, ends up here. Every piece is cleaned, photographed, and listed one at a time. Nothing on the archive shelf is a duplicate.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
Inspected in Las Vegas on June 2026. Each piece is a single unit, sold as inspected.
KEEP IT CLASSIC
This nes silent service originates from the 80s era[01], represents Nintendo[02]'s output, . Each piece in the shop is a single unit, inspected by hand in Las Vegas before listing. The data manifest to the right records the fields on file for this lot; where a field is empty it has been omitted rather than guessed.
INSPECTED IN STORE / 707 E FREMONT, LAS VEGAS
- VENDOR
- Nintendo
- ERA
- 80s
WrestleMania girlies… do you realize we have 30 minutes until the Showcase of the Immortals is here?! Time really flew 😅 If you’re pulling up to Vegas, these are spots you NEED to check out whether you’re looking to shop, sip or explore the city beyond wrestling!
14 days from delivery. Buyer pays return shipping. In-store purchases are exchange or credit only.
Every piece in the shop is a single unit. Once it is gone, it is gone.
707 E Fremont Street, Suite 1170, ground floor, east side of Downtown Container Park.














